更多操作
无编辑摘要 |
无编辑摘要 |
||
第7行: | 第7行: | ||
Shooter = '射击', | Shooter = '射击', | ||
Simulator = '模拟', | Simulator = '模拟', | ||
Strategy = '策略' | Strategy = '策略', | ||
Indie = '独立', | |||
} | } | ||
2025年3月25日 (二) 23:37的版本
此模块的文档可以在模块:GetGenres/doc创建
local getArgs = require('Module:Arguments').getArgs
local p = {}
local types = {
Adventure = '冒险',
Shooter = '射击',
Simulator = '模拟',
Strategy = '策略',
Indie = '独立',
}
function p.replace(str, target, result)
local res = str:gsub(target, result)
return res
end
function p.isKeyInTable(keyToCheck)
for key in pairs(types) do
if key == keyToCheck then
mw.log(key)
return true
end
end
return false
end
function p.split(str, separator)
local fields = {}
local temp = str:gsub(", ", ",")
temp:gsub("[^"..separator.."]+", function(c) fields[#fields + 1] = c end)
return fields
end
function p.exec(str)
local arr = p.split(str, ",")
local ret = ""
for key, value in pairs(arr) do
if p.isKeyInTable(value) then
ret = ret.."[[:分类:"..types[value].."|"..types[value].."]][[分类:"..types[value].."]] "
else
ret = ret..value.."[[分类:缺少分类]] "
end
end
mw.logObject(ret)
return ret
end
function p.getGenres(frame)
local args = getArgs(frame)
return p.exec(args[1])
end
return p