使用下面的筛选来缩小结果范围。
titleEn:
developer:
publisher:
全不选 (45) ·
游戏流程短,也几乎不存在随机事件,重复可玩性不高。我理解作为一款模拟城市建设游戏,重复可玩性应该是比较重要的一环 (1) ·
量大管饱。收集品林林总总,支线,长椅之类的,还有很多彩蛋,游戏内容十分丰富。游戏非常工整地分为 序章 -(科幻 奇幻)* 3 - 尾声的结构,在中间的叙事部分又加入了一些支线故事。支线故事本身和主线无关,甚至有的和角色塑造都无关,感觉纯粹地是一种艺术表达。有传统的合作过关,也有两人竞速比得分,也有纯粹的爽关,从头跑到尾享受视觉盛宴。这也是我感觉两作在节奏上差别最大的地方。双人成行把线性过关和供玩家探索的区域、玩法结合在一起,比如雪景球和布谷鸟钟的小镇。但是这作的主线节奏更加紧凑流畅,主线基本都是线性过关,把对抗小游戏、供探索的布景都放到了支线里,倒也是一种不错的改变。 (1)
publicId:
Adventure, Indie (1) ·
Fighting, Shooter, Simulator, Strategy, Indie (1) ·
Fighting, Strategy, Tactical, Indie, Arcade (1) ·
Indie, Arcade, Card & Board Game (1) ·
Platform, Adventure (1) ·
Platform, Puzzle, Adventure (1) ·
Platform, Puzzle, Adventure, Indie (1) ·
Platform, Puzzle, Role-playing (RPG), Strategy, Adventure, Indie (1) ·
Platform, Puzzle, Strategy, Adventure, Indie (1) ·
Platform, Puzzle, Strategy, Indie (1) ·
Point-and-click, Puzzle, Adventure, Indie (5) ·
Point-and-click, Puzzle, Adventure, Indie, Visual Novel (1) ·
Point-and-click, Puzzle, Simulator, Adventure, Indie, Visual Novel (1) ·
Puzzle, Adventure (1) ·
Puzzle, Adventure, Indie (4) ·
Puzzle, Indie (3) ·
Puzzle, Real Time Strategy (RTS), Simulator, Strategy, Indie (1) ·
Puzzle, Role-playing (RPG), Adventure, Indie (1) ·
Puzzle, Simulator, Strategy, Indie (1) ·
Puzzle, Strategy, Adventure, Indie, Arcade (1) ·
Puzzle, Strategy, Indie (1) ·
Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Tactical, Indie (1) ·
Real Time Strategy (RTS), Strategy, Indie (1) ·
Role-playing (RPG), Adventure, Indie (3) ·
Role-playing (RPG), Simulator, Adventure, Indie (1) ·
Role-playing (RPG), Simulator, Strategy, Adventure, Indie (1) ·
Role-playing (RPG), Strategy, Hack and slash/Beat 'em up, Adventure, Indie (1) ·
Shooter, Role-playing (RPG), Simulator, Adventure, Indie, Arcade (1) ·
Shooter, Role-playing (RPG), Simulator, Strategy, Adventure, Indie (1) ·
Simulator (2) ·
Simulator, Strategy, Indie (5)
下面显示从第1条到第47条的共47条结果。